Presented at: 2015 Higher Education Technology Forum
Best Practices: For Classroom Gaming
Session Description
Attendees will learn how to develop and participate in a game based classroom. The learning activities will be a mix of online and traditional games that are easy to use in almost any classrooms.
Session Goals
The outcomes for this presentation are as follows:
- Learn how to use web-based games in the classroom with limited technology experience
- Learn how to use traditional low tech games to create an engaging classroom environment
- Learn how these games can impact student learning
Full Description
Summary:
The attendees of this presentation will learn methods to teach with games and competition in the classroom. For example, videos will be used to demonstrate easy classroom games. The participants will be able to pick from a wide variety of different games to work into their instructional techniques.
Outline:
- Introduction
- Games and best practices
- Group Games
- Issues and Student Feedback
- Checklist for Using Games
- Checklist for instructors
- Checklist for students
- Demonstrate some games
- Individual
- Teams
- Q & A